Solving these elements requires extra processing time so it a good practice to select and delete them before using the Retopology tools.To delete isolated elements:
Sometimes small non-visible elements can appear within a mesh. Much like holes, spikes or small details such as noise that comes from a photogrammetry capture can cause extra information that needs to be calculated and slows down the overall processing time. If this data is not needed, it is a good idea to manually remove it using the Relax Brush or Relax modifier to reduce the surface impact. Like holes, spikes or small details such as noise that comes from a photogrammetry capture can cause extra information to be calculated and slow down the overall processing time. This will increase the processing time needed for retopology and influence the resulting mesh data. To repair any artifacts created by hard edges during the Retopology operation, use the Relax brush or modifier to smooth the edges and then recompute.Īny holes left in your mesh will create additional complexity with the output because the algorithms will attempt to keep them. Before applying the Retopology modifier, use Mesh Cleaner check and fix such errors.
It is good practice to work with models that are under 200,000 polys, if possible. The following tools and techniques will help you quickly achieve great results when working with Retopology Tools for 3ds Max. Using the Retopology Tools for 3ds Max, you can quickly correct many common problems introduced by a less than optimal mesh. Poorly-optimized meshes can also create visual artifacts as well as problems when applying modifiers. When a model’s vertices, edges, and faces are better organized, animations will appear much more fluid and rendering will require less memory.
Useful for removing artifacts and other mesh issues for animation and rigging, these tools can also be used to apply textures and manipulate objects.Ī clean 3D topology is key to achieving professional results. Retopology Tools for 3ds Max : Use to automatically optimize the geometry of your high-resolution model to create a clean, quad-based mesh.